Creativity & Learning are key enablers to sustaining growth at all levels.
EXUS transforms learning activities into unique experiences, by adopting the latest trends in technology, developing innovative applications and having close collaboration with user groups. The outcomes of our research work target people at all stages of their lives (pupils, students, professionals, adults, older people), enabling them to take part in stimulating learning experiences.
EXUS actively participates in the H2020 research and innovation programme, as well as in national funding schemes. In its projects EXUS invests in crowdsourcing and investigates concepts around micro-multinationals, as these will be central in driving product development in creativity worldwide. The aim of EXUS Innovation is to build omni-channel learning solutions providing seamless and effortless, high-quality experiences to their users. Find more details about our research work in Creativity & Learning in the following projects:
Develop, evaluate and certificate digital competence in your school.
Demonstration of a scalable and cost-effective cloud-based digital learning infrastructure through the Certification of digital competences in primary and secondary schools
MAGELLAN. The World, Your Playground!
MAGELLAN redefines LBEs on mobile devices worldwide, by leveraging a codeless platform for the rapid and cost-effective creation and promotion of LBEs/games, harnessing a global ecosystem of authors.
Emotive Virtual cultural Experiences through personalized storytelling
The principal objective of the EMOTIVE project is to research, design, develop and evaluate methods and tools that can support the cultural and creative industries in creating Virtual Museums which draw on the power of "emotive storytelling".
Get in Touch